Also, a new update it's coming to Dungeon Watchers on Steam, with a new character: Vesta "The Demon Mercenary"
and a third map with new unique enemies.
Stay tuned, thank you reading, have fun!!
-RM120
Solo Game Dev. I am made a short game about monster girls because I like monster girls. Currently developing Dungeon Watchers. I also like to draw and compose music.
Alpha Centauri
Joined on 11/24/12
Posted by rm120 - January 8th, 2025
Hello, today I post a new animation featuring one my characters own, Eliza, a silly vampire:
This year I plan to expand my creative works and do more content about the characters I created in the past and I will make in the future. I will be making animations for my Youtube channel and Tiktok while working on my projects as gamedev, for example this month I'm working in a new character for Dungeon Watchers, here is her design:
She is gonna be a melee character with a focus on physical damage, if you wanna check the project you can do it right now on Steam: https://store.steampowered.com/app/2497840/Dungeon_Watchers/
So stay tuned, because I will making a lot of new stuff this year!!!
Thank you reading, have fun!!
-RM120
Posted by rm120 - November 22nd, 2024
Dungeon Watcher just launched in Early Access on Steam, today is the day to destroy monster to heart content again!!!
5 characters with their own abilities, 2 maps each with two difficulties and their own set of enemies, 16 generic weapons/spells/summons that any character can use. Plus, an upgrade system to make all characters stronger.
And this is just the beginning!!! because I will keep adding more content in the future!!!
Here is the link:
https://store.steampowered.com/app/2497840/Dungeon_Watchers/
Posted by rm120 - November 4th, 2024
One of the characters you will be able to play for the upcoming EA release on Steam of Dungeon Watchers, is Iris the Cyclops Doctor. She will be able to summon dozens of robots to do her job, making her a character that focus on summons builds.
The other new character is Evangeline, the pyromaniac fire mage. She only care about burning things around and goes to dungeons to burn stuff without repercussion. Low health but agile, she can dash through enemies to avoid damage with i-frames and cast weak fireballs that can hurt a lot if they are critical hits.
Low health and high critical damage, this character is a glass cannon.
Dungeon Watchers is coming to steam on EA this 22 of November, and I will keep updating the game with more characters and maps after that date, so stay tuned for more info on this game development. You can find videos showcases on my X account: https://x.com/RM120_
Thank you reading.
-RM120
Posted by rm120 - October 13th, 2024
Today you can play a new demo of Dungeon Watchers on Steam, which features:
Luna the Prodigy Witch can now use 3 spells and Zelvy the Bomber Elf can create mayhem throwing many bombs around as her second skill. Also, look at this new spells/weapons:
Not only that, but now spells and weapons can be upgraded up to 5 levels. If you liked playing it on Newgrounds, you are gonna love it even more now, so go and check it out: https://store.steampowered.com/app/2497840/Dungeon_Watchers/
Have fun!!!
-RM120
Posted by rm120 - September 15th, 2024
First of all, THANK YOU TO NEWGROUNDS AND EVERYONE WHO PLAYED THE GAME!!!
I feel honored that people choice Dungeon Watchers as the top game of August and being featured on Newgrounds, I use this page since long time ago, so it's cool seeing something I did on the frontpage.
Now, as some of you may have notice, this game is a project I will publish on Steam, right now I'm polishing a demo for the next Steam Fest which is gonna be on October, and as for today I already make some nice progress:
Luna the Prodigy Witch had a fun rework, now to honor her title, she have a new spell: Sparks. She can now use the 3 elements in the game freely, making her the most flexible character. I added an icon which display the current spell she is using.
Zelvy the Bomber Elf, now display the amount of bombs she have, and I'm working in a second ability which will allow her to drop 10 bombs around her, so more bombs will always be better.
A new weapon: Spiked Balls, they bounce around and deal damage when hitting the ground.
You can see a video here: https://x.com/RM120_/status/1831372740122866058
Some people who played the game here on Newgrounds ask me to add graphics settings to the game, so the PC version will have them, in fact I rework the options menu with more animations. Translation are also in progress. You can see the new options menu on this video https://x.com/RM120_/status/1833905211888279661
New characters will come to bring challenges to the player, with their strength and weakness will be up to YOU the player to find an optimal build to destroy everything in their path. That's why every character have their own stats.
I will not spoil too much their gameplays, because I wanna post about them when their are finished, but I can tell you:
I'm working hard every day to bring this project to reality, I have plans on releasing the game on Early Access after the Steam Fest and I estimate the version 1.0 of the game will be around Q1-Q2 of the next year, but your support it's very important because this type of game are difficult to balance alone. The more players, better. So don't forget to spread the word and whislist the game on Steam https://store.steampowered.com/app/2497840/Dungeon_Watchers/
Also I made a discord server for the game, it's still new, but I will be posting my stuff there, you can join now with this link:
https://discord.com/invite/uzgETmzjAy
You can follow me on X(twitter), I'm very active on that account, and post my progress there too:
Thank you reading.
-RM120
Posted by rm120 - September 1st, 2024
First of all, I'm grateful of my game being frontpaged on Newgrounds, I'm happy people are liking the game.
Dungeon Watchers is my second project as a solodev, is gonna keep getting bigger and better, this October's Steam Fest, I will publish a demo which is gonna have more characters, more spells and upgrades.
Each character will have their own stats and unique spell/skill, and the player will have to figure the best builds for each of them as they experiment and have fun with the power ups synergies. My goal in Dungeon Watchers is focusing is creating many characters with many maps. In fact, I'm already sketching new characters for the game:
And new upgrades too, right now in my project there's around 30 power ups, and will keep making more. The steam fest demo will have even more:
So, remember to wishlist the game on Steam:
https://store.steampowered.com/app/2497840/Dungeon_Watchers/
and follow me here on Newgrounds and/or X (Twitter) for more updates, and you have any questions, feel free to contact me. Thank you reading!!!
Posted by rm120 - November 4th, 2023
Hello, a new demo for the game I am currently developing, Dungeon Watchers, is out:
There are many differences compared with my last updated, sprites has been updated and two new enemies has been added, Gazer that shoot projectiles from the distance and slime that split itself every time they receive certain amount of damage.
In this version, you can have a preview of Zelvy the elf bomber, there's still work in progress but it can be fun to try:
There is a 3rd character on the works, Iris the doctor cyplos, there is no gamplay of her in this version, but in the future she will be in:
and I already making some design for he fourth one, which is gonna be a demon girl with a katana:
In conclusion, development is going well and I'm having fun, so yeah, development is gonna get faster from now on.
Posted by rm120 - July 31st, 2022
It has passed a few months since my last update, but I am still working in this project, and I am very close to finish my game, all this time I was making a lot of stuff which I will proceed to list:
1 - Now the game has a working menu:
It can change the game language instantly between the 3 languages I will provide, which are English, Spanish and Japanese. Also I will leave the files with the translations open to edits, maybe someone wanna translate the game to a language I don't speak or perhaps, make a funny edit, anyways, it will be as simple as just change the content inside the text files.
Also the menu it's already animated, nice and clean transitions between menus, it's gonna luck even better on release.
2 - I decided update the visuals for Eliza and rest of the cast with shadows, at the beginning I don't wanted because the game's animations are hand drawn, which means I have to sketch, lineart, color and apply shadow; but well... if I am doing something, better do it right:
3 - There's also a dialog system already with choices, but that's sometime I will show soon when I draw the girls in different poses.
4 - I also composed more music for my game, but those would be a surprised for the day the game goes live, if you are curious for my musical work you can check this ones:
I will try to share more in the upcoming months, my schedule ins't very flexible because of work and I make this game in free time, but I will do my best.
That's all for now
Cheers.